Go to Kenilworth Maths club home page.
Meeting on Friday 23th November, 1pm-3pm at Kenilworth Methodist Church, Station Road.
Cost 4 pounds per family.
As usual, we'll have Liverpool fun maths road show materials, puzzles, games, origami, colouring, and Marco's sessions for
4-6, 7-9, and 10+.
Additional theme for meeting: coding, including Ceaser Cipher, and "Logo" type instructions for drawing pictures
Materials created for the meeting
Links to material used in meeting
Material in room 1/2
- A few links on secret codes - there are very many more!
- links on Spirograph - there are lots of other links on this!
- from the Nrich site on a 50p version
- on the planets, from Nrich. This also includes instructions for making
a very quick and easy simple spirograph at home. We glued on the rubber band, since otherwise it kept falling off. We found it works really well.
- I did think about other methods of making a spirograph, like
this one, but the corrugaged card we had (from some packaging) didn't work very well, so I gave up on that idea, but let me know if you try and it works!
We just decided to buy a set for the meeting,
hope it will get lots of use at future meetings, but won't bring it every time
- but let us know if you want to see it again, or if you want to borrow it!
Whatever is popular can come more often!
- Lots of pages on line about spirograph and guilloche patters. There are even pictures of a human spirograph!
- links on Archimedes box
- links on prime numbers and Sieve of Eratosthenes
- At the meeting I put out the following Liverpool fun maths roadshow puzzles:
QQ, TT, WW, YY, C, G, I, K, R, S, Y, W; 29, 31, 33, 41, 46, 73, 76, 81, 84, 86, 89, 94, 96, 98, 167, 156, 163, 165, 169
Material in room 3 for Marco's sessions
- 4-6 and 7-9 did a measuring activity using string - the idea from
Games for maths
This used graph paper - you can print out your own here
, or lots of other sites, if you don't have it, but it's easy to find in stationary shops, or places like Wilko's
- 7-9 used the coding wheel - see links above
- 10+ did the 27 card trick again, and also the
16 card trick and started learning about binary numbers. This is based on
Peter Taylors explanation, though his goes quite a bit further to more general cases. There are
also lots of other pages about this online.
They also played a clock game for 2 players - start at 6o'clock, you move either 2 or 3 hours. First to exactly 12 o'clock wins (you might need to go several times round)
see if you can come up with a strategy for next time!
They also started learning about primes - see links on Sieve of Eratosthenes above.